May 28, 2003Full Screen Isn'tBlockbuster continues to waffle on its position on fullscreen versus widescreen titles. At least, each time I go to the store and talk to the clerk I get a different story: yes, we've switched to only Full Screen DVDs at the request of our customers, no, we've gotten a lot of complaints so we're still offering Widescreen versions.I go to Blockbuster when Netflix simply doesn't ship fast enough. But I hate going to Blockbuster because a) I have a Netflix account and I shouldn't need two rental sources and b) Blockbuster really is only offering Full Screen on an increasing number of new releases. And full screen ISN'T full screen, as we all know. So to celebrate the launch of the Nettle Store, I hereby offer the first three goods:
The store is located at http://www.cafepress.com/nettle. Let me know what other stuff you'd like to see in there!
Posted by brian at 12:40 PM
| Comments (0)
May 22, 2003Rivers and Tides
Now, the last thing you'd expect to see in a blog that purports to be about user experience, design, and branding is a movie review, but nonetheless here goes:
If you get a chance, go see Rivers and Tides, a documentary about a Scottish artist named Andy Goldsworthy. (Here are the Yahoo and IMDB and Film Forum about-the-film pages, as well as the NYT review. Oh, and here are the play dates and locations around the U.S.) First, it's one of the most beautifully-filmed documentaries ever made, at least that I've ever seen. Second, Goldsworthy's nature sculptures are the epitome of less is more, simple yet deeply meaningful. Third, the movie gushes with creative power and it will make you think for days afterwards, much the way Scott McCloud's Understanding Comics did in print. Funny, if you've neither read that book nor seen this film it might appear at first glance that neither have anything important to say to interaction designers, visual designers, experience strategists, or information architects, but, in fact they have everything to say and will give you all kinds of ideas about constraints, balance, surprises, failure, materials, flow, light, space, and time --- all stuff that's relevant to architects, be they analog or digital.
In fact it's the constraints Goldsworthy encounters I found particularly interesting.
Right down the street from where I live, out in front of the La Jolla, er, San Diego Museum of Contemporary Art, is a fascinating rock cairn I pass by frequently; it turns out it's an Andy Goldsworthy piece (click on link to see picture).
Posted by brian at 07:58 PM
| Comments (1)
May 13, 2003Some Observations on the Just-Released MusicMatch Jukebox v8.0by Brian L. DearSo last night I downloaded the brand-spanking new MUSICMATCH Jukebox version 8.0 to try it out on my Windows98 machine.
I must confess that I don't use MUSICMATCH as my main music library tool since my main computer is a Mac G4 PowerBook 17 running MacOS X (I've got iTunes 4.0 managing 50+ gigabytes of my music on that machine). But I originally ripped a lot of my CDs on my Windows machine and there's still a bunch of gigs on that machine's disk drive, and MUSICMATCH has been a handy tool for surfing through all those tunes. I had version 7.5 already installed, but with 8.0 now available, I figured I'd give the upgrade a try and see what was new. What follows is a simple list of observations from this consumer installing MM8.0 and playing with it for a few hours this morning. Your experiences, i.e., your mileage, like your machine configuration and operating system, may vary.
1. Upgrading to 8.0 Upon rebooting and launching MM8.0, I noticed a rather annoying "upsell" popup window:
Note how there is no affordance --- no button, no link, no text --- that provides the user a "cancel" or "no thanks, not interested" way out of this dialog. At least, I don't see one, do you? The only way out is to click the close-window X icon at the far right top of the window. Very aggressive marketing. But how many users, who indicated only minutes before at the MusicMatch website that they were interested in the BASIC version not the PLUS version (and what better way to indicate their interest than by downloading the BASIC version).... how many such users will find this popup window annoying and a negative first impression of the 8.0 product? How many novice-level users will give up once they discover they're essentially being forced to upgrade to PLUS? I'm left wondering if there isn't there a better way to upsell than this?
2. More Upsells Ironically, if you give up and say what the hell, ok, ok, I'll upgrade just to disable that damn ticker-tape message, and you CLICK on it, click right on the ticker-taping "Upgrade to MUSICMATCH Jukebox Plus today" message, it doesn't take you immediately to a place where you can UPGRADE! D'oh! Talk about a lost opportunity! I think this is a huge mistake. Here you have this message repeating over and over and over again, practically yelling at the user, demanding their attention, and when the user finally relents and clicks on the message, all that happens is the player opens up a web-like page showing information (complete with album art! there it is! see? MM does have the art for my albums -- so why doesn't it show it!?.... oh, wait, let's talk about that in #5 below) about a recently-listened-to album. And I have no idea how MM decides which album to highlight, that's another strangeness I noticed.
4. Double-click Inconsistency When Playing Tracks
Look at the player as shown above. If a song is playing, and I double-click on "The Enemy" track in the main Library view, it doesn't play. If I double-click on any track in the Playlist view at the upper-right, that double-clicked track immediately starts playing. Weird! I cannot see a reason why MM prevents me from double-clicking to my heart's content within the Library view. This is the way iTunes works, for instance.
5. Album Art View: hooray, but...
At first glance I find I'm not a big fan of the "balloon text" effect describing each album in the album art view mode. Probably because the slightest movement of the mouse causes new balloons to pop up describing the tracks in each album you mouse over. While that is proper behavior, the way it's implemented is very jumpy, jerky, and a bit annoying. I find I want to avoid album art view mode because of the balloon text. Which is a shame. Now if only I could see my album covers!!! Also, there ought to be a way for the user to specify how many columns of album covers should be shown in the view area. Maybe I only want 4 across. MM seems to force a set number, and resizes the art images as you resize the app, keeping the column count the same. I don't like this. If you shrink the album covers down too small, the whole value of the album-cover-view browsing mode quickly diminishes, in my opinion.
It complains with the same message if you try to change the player's skin from the default "Zephyr" to "Phoenix". Why should messing with player skins be constrained by whether or not you're in Album Art View mode? Sounds like a flaw in the app's design to me. One other thing: if you make sure the app is not in Album Art View mode, then go switch the app's Skin to "Phoenix", it switches fine, and sure enough, if you then switch the app back into "Album Art View" mode, you see that the Album Art View has a new skin as well. Which to me says, there's something really weird going on with this silly restriction about doing stuff while in Album Art View mode.
Oh, another thing.... check this out:
This is what happens if you have the app in "Phoenix" skin mode and you have the app in "Album Art View" mode (uh-oh!) and you click on the "tag" button at the bottom of your library view. See that "TAG" pencil icon, smack-dab in the center of the image above? That's what I clicked on. What did I see? An "Unsupported in album art view" error dialog box. Which if you do not close by clicking OK, and go back and click on the "Tag" icon again, you get another error dialog box. Keep doing it, and you too can create this interesting effect! Tell your friends!
7. Bug?
All I was testing was what would happen if I told MM to switch into Album Art View mode when it was already in Album Art View mode. I guess it doesn't like it when I try to do that. :-)
That's one I really don't understand. I mean, surely "album" is about as key a keyword as you can get in the help index for an application that's all about managing one's personal music library. And considering how touchy the program is about "Album Art View" mode and when you can do stuff with that mode activated and when you can't, you'd think the help would explain why exactly the app is so touchy about that. All I wanted to know was where I go within the app to force it to load the real abum covers for the CDs I've added to my library. I know MM has access to these images, because they pop up in sneaky places throughout the user experience (for example, when using the supertagging tag-lookup feature). Perhaps the help section is just incomplete. I dunno. The company ought to look into this.
9. Browser Launching to What, Exactly...?
Now what's that all about? Interesting how VH1 is the first search result if you search for "1".... but, somehow I don't think this is what MM's designers had in mind when people click on this part of the player. ;-)
10. Blue Screen of Death
I had the the Music Library view mode set to "Albums", and I right-mouse-clicked on a track, any track, got that big popup menu, selected Super Tagging just out of curiosity, then clicked on "Lookup Tags...". Up came a dialog box with a progress indicator flashing momentarily --- I didn't have time to read the whole dialog box when all of a sudden, Blue Screen of Death, with the message "Fatal Exception 0E has occurred at 0028:C0059C8D." Oh well. So that's my first-hand quick-and-dirty report on tinkering with MusicMatch Jukebox 8.0. Comments? Questions? Feedback? Feel free to join in and participate below.
Posted by brian at 12:37 PM
| Comments (0)
May 03, 2003Will Wright on Game DesignOn Friday I managed to catch a fantastic, brilliant, thought-provoking lecture by Will Wright of Maxis on game design, given at Terry Winograd's CS547 Human-Computer Interaction seminar series at Stanford. The whole 90-minute lecture is available in high-bandwidth video here (Microsoft ASX format, 128kbps stream). Highly recomended viewing.
Posted by brian at 09:44 AM
| Comments (0)
|